![]() Critical Hit Strength: f(CRIT) = 1400 + ⌊ 200 × ( CRIT - Level Lv, SUB)/ Level Lv, DIV ⌋įor level specific variables variables such as Level Lv, SUB and Level Lv, DIV, refer to Level Modifiers page.Partial localization support is here Select the language to change the in-game names and locations to your client's. Made with love by /u/cute-kitsune, with data and logic either directly or indirectly from /u/Clorifex, /u/Rogueadyn and this spreadsheet. It can display all the possible weather transitions for a zone, as well as when each transition will occur. Critical Hit Rate: p(CRIT) = ⌊ 200 × ( CRIT - Level Lv, SUB)/ Level Lv, DIV + 50 ⌋ / 10 Another tool you may find useful for researching is the Weather Forecaster app.With Widgets There is also a widget function that is also a feature of Android If. calculation of fluxes, thermodynamic and tervals and 0 < m < 4,1 < i < 50,1 < k. Shortcuts to frequently used links are provided. This when combined with how much its value increases is the main reason as to why stat priorities will typically list Crit as the best stat for most jobs. Access to the FF14 official website (Lordstone) is also easy. Given that the Critical Damage multiplier increases in tandem with the rate, this means the stat has more value for these jobs the more guaranteed CDH events they have.ĭue to the end benefit of Critical Hit being the product of two linear functions, its relative value increases the more of it you have. Wanderer’s Minuet (+2% Critical Hit Rate)Ĭertain jobs have actions that guarantee Critical Direct Hits.Chain Stratagem (+10% Critical Hit Rate).This value to the frequency of the zones weather. This means that the tiers will alternative between +10 or +9 points.Ĭritical Hit Rate can be increased by the following buffs: A forecast target integer is first calculated. Its coefficient is 200 and it tiers to the 1000th (changing by 0.001).Īt Level 90 each tier of Critical Hit happens every +9.5 points (1900/200). The end resulting damage multiplies them together for 1.critDamage% * 1.25 for a base CDH multiplier of 1.750. This event, however, can happen at the same time as a Direct Hit event resulting in a Critical Direct Hit (CDH). Unlike Direct Hit, both the the chance to deal more damage increases with more Critical Hit Rate. The base Criticial Hit Rate is 5% while the base Critical Hit Multiplier is 1.400. Critical Hit Strength: a linear multiplier function that increases the resulting multiplier applied to damage and healing events when a Critical Hit occurs. ![]() After 66 times you'll have saved 10 minutes. If we assume notranged takes 10 minutes to finish, that means you only have to craft 66 times until you'd be saving time by letting notranged finish. ![]() So this about 9 seconds saved on each craft if you let it finish and give you it. Critical Hit Rate: a linear rate function that increases your probability of having a Critical Hit event occur Each crafting move is about 3 seconds long.Critical Hit Rate is a stat that affects all of your outgoing damage and healing in the following manner: ![]()
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